WoW Forever / beta development notes

October 8 beta build

City of Dalaran opens for testing, dungeon creature XP rises, and Blizzard adjusts spells and talents across multiple classes.

Announced 16 selected changesChecked
Read the complete Blizzard post
Build briefing

Changes worth checking

These are short editorial summaries of selected items in this build. Buff and nerf labels describe the specific listed change; they are not a verdict on a class's overall strength.

dungeonchange

City of Dalaran opens for testing

The new dungeon is available in the beta build.

Player impact: Explore the dungeon while testing is open; encounter and loot details can still change.

dungeonbuff

Dungeon creature XP increased ~20%

Experience from killing creatures inside dungeons increased by approximately 20%.

Player impact: Dungeon runs yield more kill XP; this is a relative increase, not 20 percentage points of total XP.

bugfix

Group XP calculation corrected

Lower-level enemy XP is again adjusted to each party member's own level rather than the highest party member's level.

Player impact: Mixed-level groups may receive more XP. A vastly overleveled party member still prevents XP, as Blizzard notes.

systemchange

Multiple weapon swaps within one GCD

Players can again swap multiple weapons within the same global cooldown.

Player impact: Weapon-swap macros, including two-handed to sword-and-shield swaps, work again.

Druidbuff

Bear Form threat bonus increased

Bear Form and Dire Bear Form threat bonus increased to 50% from 30%.

Player impact: Feral tank threat should improve; compare your build and test pulls in the beta.

Druidnerf

Thorns spell power ratio reduced

Thorns returned to its Vanilla base damage and its spell power ratio fell to 6% from 13.3%.

Player impact: Spell-power-focused Thorns setups gain less scaling from gear.

Druid · Talentchange

Predatory Instincts becomes Natural Instinct

The renamed talent also increases spell healing by 12/25% of Intellect.

Player impact: Review Feral talent choices if you use hybrid healing.

Hunter · Talentbuff

Expose Prey lasts longer

The Survival effect now lasts 10 seconds instead of 5.

Player impact: The longer window may be easier to use in a Survival rotation.

Magechange

Mage spell rank progression adjusted

Early ranks of Frostbolt, Fireball and Arcane Missiles were adjusted so each new rank is an upgrade.

Player impact: Check newly learned spell ranks while leveling; Blizzard did not publish a flat damage percentage for these changes.

Paladinnerf

Retribution Aura damage reduced

Base damage returned to Vanilla values (about 33% lower) and the spell power ratio fell to 6% from 13.3%.

Player impact: Aura damage contributes less to spell-power-based setups.

Paladin · Talentnerf

Reckoning gets a trigger cooldown

Reckoning can now trigger at most once every 1.5 seconds.

Player impact: Protection builds relying on rapid Reckoning triggers should review their talent plan.

Priestchange

Penance damage, healing and mana tuned

A channel-time bug correction reduces damage and healing; rank 1 costs 50% more mana, while healing rises on ranks 2 and 4.

Player impact: Discipline players should compare the affected rank and mana efficiency before changing a build.

Shamanchange

Lightning Bolt ranks adjusted

Ranks 1–5 were adjusted so progression through rank 6 is more consistent and new ranks remain upgrades.

Player impact: Recheck spell ranks while leveling; no single percentage buff applies to all ranks.

Warlockchange

Shadow Bolt ranks adjusted

Ranks 1–4 were adjusted so progression through rank 5 is more consistent and each new rank is an upgrade.

Player impact: Check the new rank's damage when training during beta leveling.

Warrior · Talentchange

Deep Wounds again required for Impale

The Arms talent path again requires Deep Wounds before Impale.

Player impact: Arms builds targeting Impale need to account for the prerequisite.

Roguefix

Rogue quest map markers added

Map markers were added for the Rogue quest Plundering the Plunderers.

Player impact: The related quest should be easier to navigate; no Rogue damage adjustment was listed in this build.