Druid talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Balance16 nodes · View ranks
Improved Wrath
changed · Row 1 · 5 ranks- Rank 1 Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- Rank 2 Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
- Rank 3 Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
- Rank 4 Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
- Rank 5 Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis
new · Row 1 · 5 ranks- Rank 1 Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 2 Increases the periodic damage and healing done by your spells and abilities by 2%.
- Rank 3 Increases the periodic damage and healing done by your spells and abilities by 3%.
- Rank 4 Increases the periodic damage and healing done by your spells and abilities by 4%.
- Rank 5 Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglow
changed · Row 2 · 3 ranks- Rank 1 Reduces the Mana cost of your damaging spells by 8%.
- Rank 2 Reduces the Mana cost of your damaging spells by 17%.
- Rank 3 Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire
changed · Row 2 · 2 ranks- Rank 1 Increases the damage and critical strike chance of your Moonfire spell by 5%.
- Rank 2 Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty
new · Row 2 · 2 ranks- Rank 1 Increases your critical strike chance with spells and melee attacks by 2%.
- Rank 2 Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach
changed · Row 2 · 2 ranks- Rank 1 Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
- Rank 2 Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots
changed · Row 3 · 3 ranks- Rank 1 Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
- Rank 2 Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
- Rank 3 Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendor
new · Row 3 · 1 rankRequires Nature's Majesty rank 2
- Rank 1 Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm
changed · Row 4 · 1 rank- Rank 1 The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance
changed · Row 4 · 5 ranksRequires Improved Moonfire rank 2
- Rank 1 Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Rank 2 Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
- Rank 3 Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
- Rank 4 Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
- Rank 5 Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire
changed · Row 4 · 5 ranks- Rank 1 Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
- Rank 2 Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
- Rank 3 Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
- Rank 4 Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
- Rank 5 Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth
new · Row 5 · 2 ranks- Rank 1 Increases the maximum number of targets you may have affected by Entangling Roots by 1.
- Rank 2 Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace
changed · Row 5 · 1 rank- Rank 1 All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse
new · Row 5 · 3 ranks- Rank 1 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 2 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 3 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury
changed · Row 6 · 5 ranks- Rank 1 Increases the damage done by your Arcane and Nature spells by 2%.
- Rank 2 Increases the damage done by your Arcane and Nature spells by 4%.
- Rank 3 Increases the damage done by your Arcane and Nature spells by 6%.
- Rank 4 Increases the damage done by your Arcane and Nature spells by 8%.
- Rank 5 Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form
changed · Row 7 · 1 rank- Rank 1 Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat20 nodes · View ranks
Ferocity
changed · Row 1 · 5 ranks- Rank 1 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
- Rank 2 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
- Rank 3 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
- Rank 4 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
- Rank 5 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Heart of the Wild
changed · Row 1 · 5 ranks- Rank 1 Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- Rank 2 Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
- Rank 3 Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
- Rank 4 Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
- Rank 5 Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Feral Swiftness
changed · Row 2 · 2 ranks- Rank 1 Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
- Rank 2 Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct
changed · Row 2 · 3 ranks- Rank 1 Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
- Rank 2 Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
- Rank 3 Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact
changed · Row 2 · 2 ranks- Rank 1 Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
- Rank 2 Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide
changed · Row 2 · 3 ranks- Rank 1 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 2 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 3 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding Attacks
changed · Row 3 · 3 ranks- Rank 1 Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
- Rank 2 Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
- Rank 3 Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Savage Fury
changed · Row 3 · 2 ranks- Rank 1 Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
- Rank 2 Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge
changed · Row 3 · 1 rank- Rank 1 Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Sharpened Claws
changed · Row 3 · 2 ranks- Rank 1 Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
- Rank 2 Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Shifting Power
new · Row 4 · 1 rankRequires Shredding Attacks rank 3
- Rank 1 Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Primal Bite
new · Row 4 · 1 rankRequires Savage Fury rank 2
- Rank 1 Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Predatory Strikes
changed · Row 4 · 3 ranks- Rank 1 Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
- Rank 2 Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.
- Rank 3 Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Blood Frenzy
changed · Row 4 · 2 ranksRequires Sharpened Claws rank 2
- Rank 1 Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
- Rank 2 Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Improved Shifting Power
new · Row 5 · 2 ranksRequires Shifting Power rank 1
- Rank 1 Reduces the cooldown of your Shifting Power spell by 4 sec.
- Rank 2 Reduces the cooldown of your Shifting Power spell by 8 sec.
Leader of the Pack
changed · Row 5 · 1 rank- Rank 1 While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Natural Instinct
new · Row 5 · 2 ranks- Rank 1 Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
- Rank 2 Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Natural Reaction
new · Row 6 · 5 ranks- Rank 1 Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- Rank 2 Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
- Rank 3 Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
- Rank 4 Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
- Rank 5 Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear
new · Row 6 · 5 ranksRequires Predatory Strikes rank 3
- Rank 1 Increases damage done by your melee abilities on Bleeding targets by 2%.
- Rank 2 Increases damage done by your melee abilities on Bleeding targets by 4%.
- Rank 3 Increases damage done by your melee abilities on Bleeding targets by 6%.
- Rank 4 Increases damage done by your melee abilities on Bleeding targets by 8%.
- Rank 5 Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserk
new · Row 7 · 1 rankRequires Leader of the Pack rank 1
- Rank 1 Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration16 nodes · View ranks
Nature's Focus
changed · Row 1 · 5 ranks- Rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 2 Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 3 Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 4 Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 5 Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor
changed · Row 1 · 5 ranks- Rank 1 Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 2 Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per sec spent outside Cat Form, up to 40 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 3 Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per sec spent outside Cat Form, up to 60 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 4 Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per sec spent outside Cat Form, up to 80 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 5 Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
Naturalist
changed · Row 2 · 5 ranks- Rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 2 Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
- Rank 3 Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
- Rank 4 Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
- Rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety
changed · Row 2 · 3 ranks- Rank 1 Reduces the threat generated by your Nature and Arcane spells by 10%.
- Rank 2 Reduces the threat generated by your Nature and Arcane spells by 20%.
- Rank 3 Reduces the threat generated by your Nature and Arcane spells by 30%.
Natural Shapeshifter
moved · Row 2 · 3 ranks- Rank 1 Reduces the mana cost of all shapeshifting by 10%.
- Rank 2 Reduces the mana cost of all shapeshifting by 20%.
- Rank 3 Reduces the mana cost of all shapeshifting by 30%.
Reflection
changed · Row 3 · 3 ranks- Rank 1 Allows 17% of your Mana regeneration to continue while casting.
- Rank 2 Allows 33% of your Mana regeneration to continue while casting.
- Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Gift of Nature
changed · Row 3 · 5 ranks- Rank 1 Increases the effect of all your healing spells by 2%.
- Rank 2 Increases the effect of all your healing spells by 4%.
- Rank 3 Increases the effect of all your healing spells by 6%.
- Rank 4 Increases the effect of all your healing spells by 8%.
- Rank 5 Increases the effect of all your healing spells by 10%.
Gift of the Earthmother
new · Row 3 · 1 rank- Rank 1 Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit
same · Row 4 · 5 ranks- Rank 1 Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
- Rank 2 Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
- Rank 3 Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
- Rank 4 Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
- Rank 5 Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation
moved · Row 4 · 3 ranks- Rank 1 Increases the effect of your Rejuvenation spell by 5%.
- Rank 2 Increases the effect of your Rejuvenation spell by 10%.
- Rank 3 Increases the effect of your Rejuvenation spell by 15%.
Swiftmend
changed · Row 4 · 1 rank- Rank 1 Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness
same · Row 5 · 1 rankRequires Naturalist rank 5
- Rank 1 When activated, your next Nature spell becomes an instant cast spell.
Living Spirit
new · Row 5 · 3 ranks- Rank 1 Increases your Spirit by 5%.
- Rank 2 Increases your Spirit by 10%.
- Rank 3 Increases your Spirit by 15%.
Improved Tranquility
changed · Row 5 · 2 ranks- Rank 1 Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
- Rank 2 Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth
changed · Row 6 · 5 ranksRequires Improved Rejuvenation rank 3
- Rank 1 Increases the critical effect chance of your Regrowth spell by 10%.
- Rank 2 Increases the critical effect chance of your Regrowth spell by 20%.
- Rank 3 Increases the critical effect chance of your Regrowth spell by 30%.
- Rank 4 Increases the critical effect chance of your Regrowth spell by 40%.
- Rank 5 Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth
new · Row 7 · 1 rankRequires Living Spirit rank 3
- Rank 1 Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Hunter talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Beast Mastery16 nodes · View ranks
Deadly Aspects
changed · Row 1 · 5 ranks- Rank 1 While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 2 While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 3 While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 4 While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
- Rank 5 While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Endurance Training
changed · Row 1 · 5 ranks- Rank 1 Increases the Health and Armor of your pets by 3%.
- Rank 2 Increases the Health and Armor of your pets by 6%.
- Rank 3 Increases the Health and Armor of your pets by 9%.
- Rank 4 Increases the Health and Armor of your pets by 12%.
- Rank 5 Increases the Health and Armor of your pets by 15%.
Focused Fire
new · Row 2 · 2 ranks- Rank 1 Increases all damage you and your pet deal by 1% while your pet is active.
- Rank 2 Increases all damage you and your pet deal by 2% while your pet is active.
Improved Aspect of the Monkey
changed · Row 2 · 3 ranks- Rank 1 Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Rank 2 Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Rank 3 Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Pathfinding
moved · Row 2 · 2 ranks- Rank 1 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
- Rank 2 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Improved Revive Pet
same · Row 2 · 2 ranks- Rank 1 Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
- Rank 2 Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Bestial Swiftness
changed · Row 3 · 1 rank- Rank 1 Increases the movement speed of your pets by 30%.
Unleashed Fury
changed · Row 3 · 5 ranks- Rank 1 Increases the damage done by your pets and hawks by 3%.
- Rank 2 Increases the damage done by your pets and hawks by 6%.
- Rank 3 Increases the damage done by your pets and hawks by 9%.
- Rank 4 Increases the damage done by your pets and hawks by 12%.
- Rank 5 Increases the damage done by your pets and hawks by 15%.
Improved Mend Pet
changed · Row 4 · 2 ranks- Rank 1 Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
- Rank 2 Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Ferocity
changed · Row 4 · 5 ranks- Rank 1 Increases the critical strike chance of your pets and hawks by 2%.
- Rank 2 Increases the critical strike chance of your pets and hawks by 4%.
- Rank 3 Increases the critical strike chance of your pets and hawks by 6%.
- Rank 4 Increases the critical strike chance of your pets and hawks by 8%.
- Rank 5 Increases the critical strike chance of your pets and hawks by 10%.
Summon Hawk
new · Row 4 · 1 rank- Rank 1 Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Spirit Bond
changed · Row 5 · 2 ranks- Rank 1 While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
- Rank 2 While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Intimidation
changed · Row 5 · 1 rankRequires Bestial Swiftness rank 1
- Rank 1 Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Bestial Discipline
changed · Row 5 · 2 ranks- Rank 1 Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
- Rank 2 Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Frenzy
same · Row 6 · 5 ranksRequires Ferocity rank 5
- Rank 1 Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 2 Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 3 Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 4 Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Rank 5 Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Bestial Wrath
same · Row 7 · 1 rankRequires Intimidation rank 1
- Rank 1 Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Marksmanship16 nodes · View ranks
Hawk Eye
moved · Row 1 · 3 ranks- Rank 1 Increases the range of your ranged weapons by 2 yards.
- Rank 2 Increases the range of your ranged weapons by 4 yards.
- Rank 3 Increases the range of your ranged weapons by 6 yards.
Improved Concussive Shot
same · Row 1 · 5 ranks- Rank 1 Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
- Rank 2 Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
- Rank 3 Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
- Rank 4 Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
- Rank 5 Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Lethal Attacks
changed · Row 1 · 5 ranks- Rank 1 Increases your critical strike chance with all attacks by 1%.
- Rank 2 Increases your critical strike chance with all attacks by 2%.
- Rank 3 Increases your critical strike chance with all attacks by 3%.
- Rank 4 Increases your critical strike chance with all attacks by 4%.
- Rank 5 Increases your critical strike chance with all attacks by 5%.
Improved Stings
changed · Row 2 · 3 ranks- Rank 1 Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
- Rank 2 Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
- Rank 3 Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Efficiency
changed · Row 2 · 5 ranks- Rank 1 Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
- Rank 2 Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
- Rank 3 Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
- Rank 4 Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
- Rank 5 Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Careful Aim
new · Row 2 · 5 ranks- Rank 1 Increases your Attack Power by 20% of your Intellect.
- Rank 2 Increases your Attack Power by 40% of your Intellect.
- Rank 3 Increases your Attack Power by 60% of your Intellect.
- Rank 4 Increases your Attack Power by 80% of your Intellect.
- Rank 5 Increases your Attack Power by 100% of your Intellect.
Rapid Killing
new · Row 3 · 2 ranks- Rank 1 Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
- Rank 2 Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Improved Arcane Shot
changed · Row 3 · 5 ranks- Rank 1 Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 2 Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 3 Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 4 Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Rank 5 Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Lone Wolf
new · Row 3 · 1 rank- Rank 1 You deal 20% increased damage with all attacks while you do not have an active pet.
Trueshot Aura
changed · Row 4 · 1 rank- Rank 1 Increases the Ranged Attack Power of party members within 45 yds by 30.
Mortal Shots
changed · Row 4 · 5 ranksRequires Careful Aim rank 5
- Rank 1 Increases the critical strike damage bonus on all ranged abilities by 6%.
- Rank 2 Increases the critical strike damage bonus on all ranged abilities by 12%.
- Rank 3 Increases the critical strike damage bonus on all ranged abilities by 18%.
- Rank 4 Increases the critical strike damage bonus on all ranged abilities by 24%.
- Rank 5 Increases the critical strike damage bonus on all ranged abilities by 30%.
Rapid Recuperation
new · Row 5 · 2 ranksRequires Rapid Killing rank 2
- Rank 1 Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
- Rank 2 Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Barrage
changed · Row 5 · 3 ranks- Rank 1 Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
- Rank 2 Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
- Rank 3 Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Scatter Shot
moved · Row 5 · 1 rank- Rank 1 A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Ranged Weapon Specialization
same · Row 6 · 5 ranks- Rank 1 Increases the damage you deal with ranged weapons by 1%.
- Rank 2 Increases the damage you deal with ranged weapons by 2%.
- Rank 3 Increases the damage you deal with ranged weapons by 3%.
- Rank 4 Increases the damage you deal with ranged weapons by 4%.
- Rank 5 Increases the damage you deal with ranged weapons by 5%.
Sniper Shot
new · Row 7 · 1 rankRequires Trueshot Aura rank 1
- Rank 1 A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Survival18 nodes · View ranks
Improved Tracking
new · Row 1 · 5 ranks- Rank 1 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
- Rank 2 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
- Rank 3 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
- Rank 4 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
- Rank 5 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Deflection
same · Row 1 · 5 ranks- Rank 1 Increases your Parry chance by 1%.
- Rank 2 Increases your Parry chance by 2%.
- Rank 3 Increases your Parry chance by 3%.
- Rank 4 Increases your Parry chance by 4%.
- Rank 5 Increases your Parry chance by 5%.
Entrapment
changed · Row 2 · 5 ranks- Rank 1 When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
- Rank 2 When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
- Rank 3 When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
- Rank 4 When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
- Rank 5 When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Savage Strikes
changed · Row 2 · 2 ranks- Rank 1 Increases the critical strike chance of all your melee abilities by 2%.
- Rank 2 Increases the critical strike chance of all your melee abilities by 4%.
Survivalist
changed · Row 2 · 5 ranks- Rank 1 Increases your total Health by 2%.
- Rank 2 Increases your total Health by 4%.
- Rank 3 Increases your total Health by 6%.
- Rank 4 Increases your total Health by 8%.
- Rank 5 Increases your total Health by 10%.
Improved Wing Clip
changed · Row 2 · 3 ranks- Rank 1 Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
- Rank 2 Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
- Rank 3 Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Clever Traps
same · Row 3 · 2 ranks- Rank 1 Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
- Rank 2 Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Surefooted
changed · Row 3 · 3 ranks- Rank 1 Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
- Rank 2 Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
- Rank 3 Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Deterrence
same · Row 3 · 1 rank- Rank 1 When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Survival Tactics
new · Row 4 · 2 ranks- Rank 1 Increases your chance to hit with your Trap and Feign Death abilities by 5%.
- Rank 2 Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Predator's Edge
new · Row 4 · 5 ranks- Rank 1 Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.
- Rank 2 Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.
- Rank 3 Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.
- Rank 4 Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.
- Rank 5 Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
Counterattack
changed · Row 4 · 1 rankRequires Deterrence rank 1
- Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Resourcefulness
new · Row 5 · 2 ranks- Rank 1 Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
- Rank 2 Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Expose Prey
new · Row 5 · 2 ranks- Rank 1 Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.
- Rank 2 Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
Survivalist's Discipline
new · Row 5 · 2 ranks- Rank 1 Reduces the cooldown of your Trap and Deterrence abilities by 20%.
- Rank 2 Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Strider Kick
new · Row 5 · 1 rank- Rank 1 A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Lightning Reflexes
changed · Row 6 · 5 ranks- Rank 1 Increases your Agility by 2%.
- Rank 2 Increases your Agility by 4%.
- Rank 3 Increases your Agility by 6%.
- Rank 4 Increases your Agility by 8%.
- Rank 5 Increases your Agility by 10%.
Lacerating Strikes
new · Row 7 · 1 rankRequires Expose Prey rank 2
- Rank 1 Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Mage talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Arcane18 nodes · View ranks
Wand Specialization
moved · Row 1 · 2 ranks- Rank 1 Increases your damage with Wands by 13%.
- Rank 2 Increases your damage with Wands by 25%.
Arcane Focus
changed · Row 1 · 5 ranks- Rank 1 Improves your chance to hit with Arcane spells by 1%.
- Rank 2 Improves your chance to hit with Arcane spells by 2%.
- Rank 3 Improves your chance to hit with Arcane spells by 3%.
- Rank 4 Improves your chance to hit with Arcane spells by 4%.
- Rank 5 Improves your chance to hit with Arcane spells by 5%.
Improved Channeling
changed · Row 1 · 5 ranks- Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
- Rank 2 Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
- Rank 3 Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
- Rank 4 Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
- Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Arcane Subtlety
changed · Row 2 · 2 ranks- Rank 1 Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Rank 2 Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption
changed · Row 2 · 2 ranks- Rank 1 Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Rank 2 Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration
same · Row 2 · 5 ranks- Rank 1 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 2 Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 3 Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 4 Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 5 Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience
changed · Row 2 · 2 ranks- Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.
- Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Geometry
new · Row 3 · 2 ranks- Rank 1 Increases the range of your Arcane spells by 3 yards.
- Rank 2 Increases the range of your Arcane spells by 6 yards.
Arcane Impact
changed · Row 3 · 3 ranks- Rank 1 Increases the critical strike chance of your Arcane spells by 2%.
- Rank 2 Increases the critical strike chance of your Arcane spells by 4%.
- Rank 3 Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast
new · Row 3 · 1 rank- Rank 1 Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding
changed · Row 4 · 2 ranks- Rank 1 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Rank 2 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell
changed · Row 4 · 2 ranks- Rank 1 Your Counterspell also Silences the target for 2 sec.
- Rank 2 Your Counterspell also Silences the target for 4 sec.
Arcane Meditation
changed · Row 4 · 3 ranksRequires Arcane Concentration rank 5
- Rank 1 Allows 17% of your Mana regeneration to continue while casting.
- Rank 2 Allows 33% of your Mana regeneration to continue while casting.
- Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Missile Barrage
new · Row 4 · 1 rank- Rank 1 Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Presence of Mind
same · Row 5 · 1 rank- Rank 1 When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
changed · Row 5 · 5 ranks- Rank 1 Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Rank 2 Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
- Rank 3 Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
- Rank 4 Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
- Rank 5 Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability
changed · Row 6 · 3 ranks- Rank 1 Increases the damage done by your spells by 1% and your critical strike chance by 1%.
- Rank 2 Increases the damage done by your spells by 2% and your critical strike chance by 2%.
- Rank 3 Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power
changed · Row 7 · 1 rankRequires Presence of Mind rank 1
- Rank 1 For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire17 nodes · View ranks
Wake of Fire
changed · Row 1 · 2 ranks- Rank 1 Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
- Rank 2 Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Incineration
changed · Row 1 · 3 ranks- Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball
changed · Row 1 · 5 ranks- Rank 1 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Rank 2 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
- Rank 3 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
- Rank 4 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
- Rank 5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite
same · Row 2 · 5 ranks- Rank 1 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Rank 2 Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
- Rank 3 Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
- Rank 4 Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
- Rank 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing
same · Row 2 · 2 ranks- Rank 1 Increases the range of your Fire spells by 3 yards.
- Rank 2 Increases the range of your Fire spells by 6 yards.
Impact
changed · Row 2 · 3 ranks- Rank 1 Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Rank 2 Gives your Fire spells a 7% chance to stun the target for 2 sec.
- Rank 3 Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul
changed · Row 3 · 3 ranks- Rank 1 Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Rank 2 Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
- Rank 3 Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike
same · Row 3 · 3 ranks- Rank 1 Increases the critical strike chance of your Flamestrike spell by 5%.
- Rank 2 Increases the critical strike chance of your Flamestrike spell by 10%.
- Rank 3 Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast
changed · Row 3 · 1 rank- Rank 1 Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch
changed · Row 4 · 3 ranks- Rank 1 Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 2 Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 3 Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward
same · Row 4 · 2 ranks- Rank 1 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Rank 2 Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating Up
new · Row 4 · 1 rankRequires Pyroblast rank 1
- Rank 1 Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Master of Elements
changed · Row 4 · 3 ranks- Rank 1 Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Rank 2 Your Fire and Frost critical strikes will refund 20% of their base mana cost.
- Rank 3 Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass
same · Row 5 · 3 ranks- Rank 1 Increases the critical strike chance of your Fire spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire spells by 4%.
- Rank 3 Increases the critical strike chance of your Fire spells by 6%.
Blast Wave
changed · Row 5 · 1 rank- Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power
same · Row 6 · 5 ranks- Rank 1 Increases the damage done by your Fire spells by 2%.
- Rank 2 Increases the damage done by your Fire spells by 4%.
- Rank 3 Increases the damage done by your Fire spells by 6%.
- Rank 4 Increases the damage done by your Fire spells by 8%.
- Rank 5 Increases the damage done by your Fire spells by 10%.
Combustion
changed · Row 7 · 1 rankRequires Critical Mass rank 3
- Rank 1 When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost19 nodes · View ranks
Frost Warding
changed · Row 1 · 2 ranks- Rank 1 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Rank 2 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt
same · Row 1 · 5 ranks- Rank 1 Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Rank 2 Reduces the casting time of your Frostbolt spell by 0.2 sec.
- Rank 3 Reduces the casting time of your Frostbolt spell by 0.3 sec.
- Rank 4 Reduces the casting time of your Frostbolt spell by 0.4 sec.
- Rank 5 Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision
changed · Row 1 · 5 ranks- Rank 1 Improves your chance to hit with Frost and Fire spells by 1%.
- Rank 2 Improves your chance to hit with Frost and Fire spells by 2%.
- Rank 3 Improves your chance to hit with Frost and Fire spells by 3%.
- Rank 4 Improves your chance to hit with Frost and Fire spells by 4%.
- Rank 5 Improves your chance to hit with Frost and Fire spells by 5%.
Ice Shards
same · Row 2 · 5 ranks- Rank 1 Increases the critical strike damage bonus of your Frost spells by 20%.
- Rank 2 Increases the critical strike damage bonus of your Frost spells by 40%.
- Rank 3 Increases the critical strike damage bonus of your Frost spells by 60%.
- Rank 4 Increases the critical strike damage bonus of your Frost spells by 80%.
- Rank 5 Increases the critical strike damage bonus of your Frost spells by 100%.
Permafrost
changed · Row 2 · 3 ranks- Rank 1 Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Rank 2 Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
- Rank 3 Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Improved Frost Nova
same · Row 2 · 2 ranks- Rank 1 Reduces the cooldown of your Frost Nova spell by 2 sec.
- Rank 2 Reduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite
moved · Row 2 · 3 ranks- Rank 1 Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Rank 2 Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
- Rank 3 Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Piercing Ice
same · Row 3 · 3 ranks- Rank 1 Increases the damage done by your Frost spells by 2%.
- Rank 2 Increases the damage done by your Frost spells by 4%.
- Rank 3 Increases the damage done by your Frost spells by 6%.
Frost Channeling
moved · Row 3 · 3 ranks- Rank 1 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Rank 2 Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Rank 3 Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice Lance
new · Row 3 · 1 rank- Rank 1 Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard
changed · Row 3 · 3 ranks- Rank 1 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Rank 2 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
- Rank 3 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Arctic Reach
same · Row 4 · 2 ranks- Rank 1 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block
moved · Row 4 · 1 rank- Rank 1 You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter
changed · Row 4 · 3 ranks- Rank 1 Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Rank 2 Increases the critical strike chance of all your spells against Frozen targets by 33%.
- Rank 3 Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold
changed · Row 5 · 3 ranks- Rank 1 Increases the damage dealt by your Cone of Cold spell by 12%.
- Rank 2 Increases the damage dealt by your Cone of Cold spell by 23%.
- Rank 3 Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap
changed · Row 5 · 1 rank- Rank 1 Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost
new · Row 5 · 2 ranksRequires Ice Lance rank 1
- Rank 1 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Rank 2 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill
changed · Row 6 · 5 ranks- Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
- Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
- Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
- Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier
changed · Row 7 · 1 rankRequires Cold Snap rank 1
- Rank 1 Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Paladin talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Holy17 nodes · View ranks
Divine Strength
same · Row 1 · 5 ranks- Rank 1 Increases your Strength by 2%.
- Rank 2 Increases your Strength by 4%.
- Rank 3 Increases your Strength by 6%.
- Rank 4 Increases your Strength by 8%.
- Rank 5 Increases your Strength by 10%.
Divine Intellect
same · Row 1 · 5 ranks- Rank 1 Increases your total Intellect by 2%.
- Rank 2 Increases your total Intellect by 4%.
- Rank 3 Increases your total Intellect by 6%.
- Rank 4 Increases your total Intellect by 8%.
- Rank 5 Increases your total Intellect by 10%.
Healing Light
changed · Row 2 · 3 ranks- Rank 1 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
- Rank 2 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
- Rank 3 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Spiritual Focus
changed · Row 2 · 2 ranks- Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
- Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Improved Seals
changed · Row 2 · 3 ranks- Rank 1 Increases the damage done by your Seals and Judgements by 5%.
- Rank 2 Increases the damage done by your Seals and Judgements by 10%.
- Rank 3 Increases the damage done by your Seals and Judgements by 15%.
Unyielding Faith
changed · Row 2 · 2 ranks- Rank 1 Reduces the duration of Fear and Disorient effects on you by 15%.
- Rank 2 Reduces the duration of Fear and Disorient effects on you by 30%.
Voice of Truth
new · Row 3 · 1 rank- Rank 1 Grants you immunity to Silence and Interrupt effects for 6 sec.
Reverence
new · Row 3 · 3 ranks- Rank 1 Allows 10% of your Mana regeneration to continue while casting.
- Rank 2 Allows 20% of your Mana regeneration to continue while casting.
- Rank 3 Allows 30% of your Mana regeneration to continue while casting.
Purifying Power
new · Row 3 · 2 ranks- Rank 1 Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
- Rank 2 Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of Light
new · Row 4 · 2 ranks- Rank 1 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
- Rank 2 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Illumination
changed · Row 4 · 5 ranksRequires Reverence rank 3
- Rank 1 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 2 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 3 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 4 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor
changed · Row 4 · 1 rank- Rank 1 When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision
new · Row 5 · 3 ranksRequires Holy Shock rank 1
- Rank 1 Improves your chance to hit with Holy spells by 6%.
- Rank 2 Improves your chance to hit with Holy spells by 12%.
- Rank 3 Improves your chance to hit with Holy spells by 18%.
Holy Shock
changed · Row 5 · 1 rank- Rank 1 Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Consecrated Ground
new · Row 5 · 2 ranks- Rank 1 Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
- Rank 2 Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Power
changed · Row 6 · 5 ranks- Rank 1 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
- Rank 2 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
- Rank 3 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
- Rank 4 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
- Rank 5 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Light's Vigil
new · Row 7 · 1 rankRequires Holy Shock rank 1
- Rank 1 Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Protection16 nodes · View ranks
Toughness
moved · Row 1 · 5 ranks- Rank 1 Increases your armor value from items by 2%.
- Rank 2 Increases your armor value from items by 4%.
- Rank 3 Increases your armor value from items by 6%.
- Rank 4 Increases your armor value from items by 8%.
- Rank 5 Increases your armor value from items by 10%.
Redoubt
changed · Row 1 · 5 ranks- Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
- Rank 2 Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
- Rank 3 Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
- Rank 4 Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
- Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Precision
changed · Row 2 · 3 ranks- Rank 1 Improves your chance to hit by 1%.
- Rank 2 Improves your chance to hit by 2%.
- Rank 3 Improves your chance to hit by 3%.
Guardian's Favor
same · Row 2 · 2 ranks- Rank 1 Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
- Rank 2 Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Anticipation
changed · Row 2 · 5 ranks- Rank 1 Increases your Defense Skill by 4.
- Rank 2 Increases your Defense Skill by 8.
- Rank 3 Increases your Defense Skill by 12.
- Rank 4 Increases your Defense Skill by 16.
- Rank 5 Increases your Defense Skill by 20.
Improved Seal of Fury
new · Row 3 · 1 rank- Rank 1 When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Fury
changed · Row 3 · 3 ranks- Rank 1 While Righteous Fury is active, all damage taken is reduced by 2%.
- Rank 2 While Righteous Fury is active, all damage taken is reduced by 4%.
- Rank 3 While Righteous Fury is active, all damage taken is reduced by 6%.
Shield Specialization
changed · Row 3 · 3 ranksRequires Redoubt rank 5
- Rank 1 Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
- Rank 2 Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
- Rank 3 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Sacred Duty
new · Row 3 · 2 ranks- Rank 1 Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
- Rank 2 Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgement
new · Row 4 · 1 rankRequires Improved Seal of Fury rank 1
- Rank 1 Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization
changed · Row 4 · 3 ranks- Rank 1 Increases the damage you deal with one-handed melee weapons by 3%.
- Rank 2 Increases the damage you deal with one-handed melee weapons by 7%.
- Rank 3 Increases the damage you deal with one-handed melee weapons by 10%.
Improved Hammer of Justice
moved · Row 4 · 3 ranks- Rank 1 Decreases the cooldown of your Hammer of Justice spell by 5 sec.
- Rank 2 Decreases the cooldown of your Hammer of Justice spell by 10 sec.
- Rank 3 Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Templar's Bulwark
new · Row 5 · 1 rank- Rank 1 When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning
changed · Row 5 · 5 ranks- Rank 1 Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
- Rank 2 Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
- Rank 3 Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
- Rank 4 Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
- Rank 5 Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
Iron Creed
new · Row 6 · 5 ranks- Rank 1 Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
- Rank 2 Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
- Rank 3 Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
- Rank 4 Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
- Rank 5 Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy Shield
changed · Row 7 · 1 rankRequires Templar's Bulwark rank 1
- Rank 1 Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Retribution17 nodes · View ranks
Deflection
moved · Row 1 · 5 ranks- Rank 1 Increases your Parry chance by 1%.
- Rank 2 Increases your Parry chance by 2%.
- Rank 3 Increases your Parry chance by 3%.
- Rank 4 Increases your Parry chance by 4%.
- Rank 5 Increases your Parry chance by 5%.
Benediction
changed · Row 1 · 5 ranks- Rank 1 Reduces the Mana cost of all instant cast spells and abilities by 2%.
- Rank 2 Reduces the Mana cost of all instant cast spells and abilities by 4%.
- Rank 3 Reduces the Mana cost of all instant cast spells and abilities by 6%.
- Rank 4 Reduces the Mana cost of all instant cast spells and abilities by 8%.
- Rank 5 Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement
changed · Row 2 · 2 ranks- Rank 1 Decreases the cooldown of your Judgement ability by 1 sec.
- Rank 2 Decreases the cooldown of your Judgement ability by 2 sec.
Holy Conduit
new · Row 2 · 2 ranks- Rank 1 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
- Rank 2 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Conviction
changed · Row 2 · 5 ranks- Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.
- Rank 2 Improves your chance to get a critical strike with melee attacks by 2%.
- Rank 3 Improves your chance to get a critical strike with melee attacks by 3%.
- Rank 4 Improves your chance to get a critical strike with melee attacks by 4%.
- Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.
Vindication
changed · Row 3 · 3 ranks- Rank 1 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.
- Rank 2 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.
- Rank 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
Sanctified Judgement
new · Row 3 · 3 ranks- Rank 1 Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
- Rank 2 Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
- Rank 3 Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Seal of Command
same · Row 3 · 1 rank- Rank 1 Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Pursuit of Justice
changed · Row 3 · 2 ranks- Rank 1 Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
- Rank 2 Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye
changed · Row 4 · 2 ranks- Rank 1 All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
- Rank 2 All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter
new · Row 4 · 1 rank- Rank 1 Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization
same · Row 5 · 3 ranks- Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
- Rank 2 Increases the damage you deal with two-handed melee weapons by 4%.
- Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.
Vengeance
changed · Row 5 · 3 ranksRequires Sanctified Judgement rank 3
- Rank 1 Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
- Rank 2 Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
- Rank 3 Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Repentance
moved · Row 5 · 1 rank- Rank 1 Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light
new · Row 6 · 3 ranks- Rank 1 Increases your spell damage by up to 20% of your Intellect.
- Rank 2 Increases your spell damage by up to 40% of your Intellect.
- Rank 3 Increases your spell damage by up to 60% of your Intellect.
Instrument of Law
new · Row 6 · 2 ranks- Rank 1 Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
- Rank 2 Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of Light
new · Row 7 · 1 rank- Rank 1 Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Priest talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Discipline18 nodes · View ranks
Power in Light
new · Row 1 · 5 ranks- Rank 1 Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
- Rank 2 Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire.
- Rank 3 Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire.
- Rank 4 Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire.
- Rank 5 Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Wand Specialization
changed · Row 1 · 2 ranks- Rank 1 Increases your damage with Wands by 13%.
- Rank 2 Increases your damage with Wands by 25%.
Twin Disciplines
new · Row 1 · 5 ranks- Rank 1 Increases the damage and healing of your instant cast spells by 1%.
- Rank 2 Increases the damage and healing of your instant cast spells by 2%.
- Rank 3 Increases the damage and healing of your instant cast spells by 3%.
- Rank 4 Increases the damage and healing of your instant cast spells by 4%.
- Rank 5 Increases the damage and healing of your instant cast spells by 5%.
Silent Resolve
changed · Row 2 · 3 ranks- Rank 1 Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
- Rank 2 Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
- Rank 3 Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy Precision
new · Row 2 · 3 ranks- Rank 1 Improves your chance to hit with Holy spells by 6%.
- Rank 2 Improves your chance to hit with Holy spells by 12%.
- Rank 3 Improves your chance to hit with Holy spells by 18%.
Improved Power Word: Shield
changed · Row 2 · 3 ranks- Rank 1 Increases the damage absorbed by your Power Word: Shield by 7%.
- Rank 2 Increases the damage absorbed by your Power Word: Shield by 14%.
- Rank 3 Increases the damage absorbed by your Power Word: Shield by 20%.
Martyrdom
changed · Row 2 · 2 ranks- Rank 1 Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Rank 2 Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility
changed · Row 3 · 3 ranks- Rank 1 Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
- Rank 2 Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
- Rank 3 Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner Focus
changed · Row 3 · 1 rank- Rank 1 When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Meditation
changed · Row 3 · 3 ranks- Rank 1 Allows 17% of your Mana regeneration to continue while casting.
- Rank 2 Allows 33% of your Mana regeneration to continue while casting.
- Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire
changed · Row 4 · 3 ranks- Rank 1 Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- Rank 2 Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
- Rank 3 Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Mental Strength
changed · Row 4 · 5 ranks- Rank 1 Increases your total Intellect by 3%.
- Rank 2 Increases your total Intellect by 6%.
- Rank 3 Increases your total Intellect by 9%.
- Rank 4 Increases your total Intellect by 12%.
- Rank 5 Increases your total Intellect by 15%.
Soul Warding
new · Row 4 · 1 rankRequires Improved Power Word: Shield rank 3
- Rank 1 Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burn
changed · Row 4 · 2 ranks- Rank 1 Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Rank 2 Reduces the casting time of your Mana Burn spell by 1.0 sec.
Penance
new · Row 5 · 1 rank- Rank 1 Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope
new · Row 5 · 5 ranksRequires Soul Warding rank 1
- Rank 1 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 2 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
- Rank 3 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
- Rank 4 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
- Rank 5 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis
new · Row 6 · 3 ranks- Rank 1 Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
- Rank 2 Your critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.
- Rank 3 Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Power Infusion
changed · Row 7 · 1 rankRequires Penance rank 1
- Rank 1 Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy17 nodes · View ranks
Twilight Focus
changed · Row 1 · 3 ranks- Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
- Rank 2 Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
- Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved Renew
same · Row 1 · 3 ranks- Rank 1 Increases the amount healed by your Renew spell by 5%.
- Rank 2 Increases the amount healed by your Renew spell by 10%.
- Rank 3 Increases the amount healed by your Renew spell by 15%.
Holy Specialization
same · Row 1 · 5 ranks- Rank 1 Increases the critical effect chance of your Holy spells by 1%.
- Rank 2 Increases the critical effect chance of your Holy spells by 2%.
- Rank 3 Increases the critical effect chance of your Holy spells by 3%.
- Rank 4 Increases the critical effect chance of your Holy spells by 4%.
- Rank 5 Increases the critical effect chance of your Holy spells by 5%.
Spell Warding
same · Row 2 · 5 ranks- Rank 1 Reduces all spell damage taken by 2%.
- Rank 2 Reduces all spell damage taken by 4%.
- Rank 3 Reduces all spell damage taken by 6%.
- Rank 4 Reduces all spell damage taken by 8%.
- Rank 5 Reduces all spell damage taken by 10%.
Divine Fury
same · Row 2 · 5 ranks- Rank 1 Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
- Rank 2 Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
- Rank 3 Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
- Rank 4 Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
- Rank 5 Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova
changed · Row 3 · 1 rank- Rank 1 Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Blessed Recovery
changed · Row 3 · 3 ranks- Rank 1 After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Rank 2 After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Rank 3 After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration
changed · Row 3 · 3 ranks- Rank 1 Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
- Rank 2 Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
- Rank 3 Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Holy Reach
same · Row 4 · 2 ranks- Rank 1 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
- Rank 2 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing
changed · Row 4 · 3 ranks- Rank 1 Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
- Rank 2 Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
- Rank 3 Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light
changed · Row 4 · 2 ranksRequires Divine Fury rank 5
- Rank 1 Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Rank 2 Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal
new · Row 4 · 1 rank- Rank 1 Heals a friendly target and the caster for 236 to 284. Low threat.
Litany of Light
new · Row 5 · 2 ranks- Rank 1 When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
- Rank 2 When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption
changed · Row 5 · 1 rank- Rank 1 Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance
changed · Row 5 · 5 ranks- Rank 1 Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Rank 2 Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
- Rank 3 Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
- Rank 4 Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
- Rank 5 Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing
changed · Row 6 · 3 ranks- Rank 1 Increases the amount healed by your spells by 3%.
- Rank 2 Increases the amount healed by your spells by 7%.
- Rank 3 Increases the amount healed by your spells by 10%.
Prayer of Mending
new · Row 7 · 1 rankRequires Spirit of Redemption rank 1
- Rank 1 Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow18 nodes · View ranks
Shadow Focus
changed · Row 1 · 5 ranks- Rank 1 Improves your chance to hit with Shadow spells by 1%.
- Rank 2 Improves your chance to hit with Shadow spells by 2%.
- Rank 3 Improves your chance to hit with Shadow spells by 3%.
- Rank 4 Improves your chance to hit with Shadow spells by 4%.
- Rank 5 Improves your chance to hit with Shadow spells by 5%.
Blackout
moved · Row 1 · 5 ranks- Rank 1 Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
- Rank 2 Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
- Rank 3 Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
- Rank 4 Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
- Rank 5 Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap
changed · Row 1 · 5 ranks- Rank 1 Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Rank 2 Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Rank 3 Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Rank 4 Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
- Rank 5 Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Shadow Affinity
changed · Row 2 · 3 ranks- Rank 1 Reduces the threat generated by your Shadow spells by 10%.
- Rank 2 Reduces the threat generated by your Shadow spells by 20%.
- Rank 3 Reduces the threat generated by your Shadow spells by 30%.
Improved Shadow Word: Pain
moved · Row 2 · 2 ranks- Rank 1 Increases the duration of your Shadow Word: Pain spell by 3 sec.
- Rank 2 Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach
changed · Row 2 · 2 ranks- Rank 1 Increases the range of your offensive Shadow spells by 10%.
- Rank 2 Increases the range of your offensive Shadow spells by 20%.
Improved Mind Blast
moved · Row 3 · 5 ranks- Rank 1 Reduces the cooldown of your Mind Blast spell by 0.5 sec.
- Rank 2 Reduces the cooldown of your Mind Blast spell by 1 sec.
- Rank 3 Reduces the cooldown of your Mind Blast spell by 1.5 sec.
- Rank 4 Reduces the cooldown of your Mind Blast spell by 2 sec.
- Rank 5 Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Psychic Scream
changed · Row 3 · 2 ranksRequires Blackout rank 5
- Rank 1 Reduces the cooldown of your Psychic Scream spell by 2 sec.
- Rank 2 Reduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay
changed · Row 3 · 1 rank- Rank 1 Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay
new · Row 3 · 2 ranksRequires Mind Flay rank 1
- Rank 1 Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
- Rank 2 Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Improved Fade
moved · Row 4 · 2 ranks- Rank 1 Decreases the cooldown of your Fade ability by 3 sec.
- Rank 2 Decreases the cooldown of your Fade ability by 6 sec.
Vampiric Embrace
changed · Row 4 · 1 rank- Rank 1 Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow Weaving
changed · Row 4 · 3 ranks- Rank 1 Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Rank 2 Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Rank 3 Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence
changed · Row 5 · 1 rank- Rank 1 Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion
new · Row 5 · 2 ranks- Rank 1 Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
- Rank 2 Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.
Early Demise
new · Row 6 · 2 ranks- Rank 1 Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
- Rank 2 Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness
changed · Row 6 · 5 ranks- Rank 1 Increases your Shadow damage done by 2%.
- Rank 2 Increases your Shadow damage done by 4%.
- Rank 3 Increases your Shadow damage done by 6%.
- Rank 4 Increases your Shadow damage done by 8%.
- Rank 5 Increases your Shadow damage done by 10%.
Shadowform
changed · Row 7 · 1 rankRequires Vampiric Embrace rank 1
- Rank 1 Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Rogue talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Assassination17 nodes · View ranks
Improved Gouge
changed · Row 1 · 3 ranks- Rank 1 Increases the duration of your Gouge ability by 0.5 sec.
- Rank 2 Increases the duration of your Gouge ability by 1 sec.
- Rank 3 Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks
changed · Row 1 · 2 ranks- Rank 1 After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Rank 2 After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice
changed · Row 1 · 5 ranks- Rank 1 Increases your critical strike chance with all attacks and Poisons by 1%.
- Rank 2 Increases your critical strike chance with all attacks and Poisons by 2%.
- Rank 3 Increases your critical strike chance with all attacks and Poisons by 3%.
- Rank 4 Increases your critical strike chance with all attacks and Poisons by 4%.
- Rank 5 Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness
same · Row 2 · 3 ranks- Rank 1 Gives your finishing moves a 20% chance to add a Combo Point to your target.
- Rank 2 Gives your finishing moves a 40% chance to add a Combo Point to your target.
- Rank 3 Gives your finishing moves a 60% chance to add a Combo Point to your target.
Murder
changed · Row 2 · 2 ranks- Rank 1 Increases all damage dealt by 2% against Humanoid and Giant targets.
- Rank 2 Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice
same · Row 2 · 3 ranks- Rank 1 Increases the duration of your Slice and Dice ability by 15%.
- Rank 2 Increases the duration of your Slice and Dice ability by 30%.
- Rank 3 Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes
same · Row 3 · 1 rank- Rank 1 Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor
changed · Row 3 · 2 ranks- Rank 1 Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Rank 2 Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality
changed · Row 3 · 5 ranksRequires Malice rank 5
- Rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
- Rank 2 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
- Rank 3 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
- Rank 4 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
- Rank 5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons
moved · Row 4 · 5 ranks- Rank 1 Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Rank 2 Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
- Rank 3 Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
- Rank 4 Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
- Rank 5 Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood
changed · Row 4 · 1 rank- Rank 1 When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons
changed · Row 4 · 5 ranks- Rank 1 Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Rank 2 Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
- Rank 3 Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
- Rank 4 Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
- Rank 5 Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vigor
changed · Row 5 · 2 ranks- Rank 1 Increases your maximum Energy by 5.
- Rank 2 Increases your maximum Energy by 10.
Mutilate
new · Row 5 · 1 rank- Rank 1 Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot
changed · Row 5 · 2 ranks- Rank 1 Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Rank 2 Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate
changed · Row 6 · 5 ranks- Rank 1 Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
- Rank 2 Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
- Rank 3 Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
- Rank 4 Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
- Rank 5 Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Venom
new · Row 7 · 1 rankRequires Mutilate rank 1
- Rank 1 Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Combat17 nodes · View ranks
Improved Eviscerate
changed · Row 1 · 3 ranks- Rank 1 Increases the damage done by your Eviscerate ability by 7%.
- Rank 2 Increases the damage done by your Eviscerate ability by 13%.
- Rank 3 Increases the damage done by your Eviscerate ability by 20%.
Improved Sinister Strike
same · Row 1 · 2 ranks- Rank 1 Reduces the Energy cost of your Sinister Strike ability by 3.
- Rank 2 Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes
same · Row 1 · 5 ranks- Rank 1 Increases your Dodge chance by 1%.
- Rank 2 Increases your Dodge chance by 2%.
- Rank 3 Increases your Dodge chance by 3%.
- Rank 4 Increases your Dodge chance by 4%.
- Rank 5 Increases your Dodge chance by 5%.
Puncturing Wounds
changed · Row 2 · 3 ranks- Rank 1 Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Rank 2 Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
- Rank 3 Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection
changed · Row 2 · 3 ranks- Rank 1 Increases your Parry chance by 2%.
- Rank 2 Increases your Parry chance by 4%.
- Rank 3 Increases your Parry chance by 6%.
Precision
changed · Row 2 · 3 ranks- Rank 1 Improves your chance to hit by 1%.
- Rank 2 Improves your chance to hit by 2%.
- Rank 3 Improves your chance to hit by 3%.
Endurance
changed · Row 3 · 2 ranks- Rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 30%.
- Rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte
same · Row 3 · 1 rankRequires Deflection rank 3
- Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint
same · Row 3 · 2 ranks- Rank 1 Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Rank 2 Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick
same · Row 4 · 2 ranks- Rank 1 Gives your Kick ability a 50% chance to Silence the target for 2 sec.
- Rank 2 Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution
new · Row 4 · 1 rank- Rank 1 Reduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization
changed · Row 4 · 5 ranksRequires Precision rank 3
- Rank 1 Increases the damage done by your off-hand weapon by 5%.
- Rank 2 Increases the damage done by your off-hand weapon by 10%.
- Rank 3 Increases the damage done by your off-hand weapon by 15%.
- Rank 4 Increases the damage done by your off-hand weapon by 20%.
- Rank 5 Increases the damage done by your off-hand weapon by 25%.
Blade Flurry
changed · Row 5 · 1 rank- Rank 1 Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
new · Row 5 · 5 ranks- Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Rank 2 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
- Rank 3 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
- Rank 4 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
- Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertise
changed · Row 6 · 2 ranksRequires Blade Flurry rank 1
- Rank 1 Reduces the chance for your attacks to be Dodged or Parried by 1%.
- Rank 2 Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression
changed · Row 6 · 3 ranks- Rank 1 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
- Rank 2 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
- Rank 3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush
same · Row 7 · 1 rank- Rank 1 Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety19 nodes · View ranks
Camouflage
changed · Row 1 · 5 ranks- Rank 1 Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Rank 2 Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
- Rank 3 Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
- Rank 4 Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
- Rank 5 Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of Deception
changed · Row 1 · 3 ranks- Rank 1 Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Rank 2 Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
- Rank 3 Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity
changed · Row 1 · 2 ranks- Rank 1 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Rank 2 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup
changed · Row 2 · 3 ranks- Rank 1 Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- Rank 2 Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- Rank 3 Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Elusiveness
same · Row 2 · 2 ranks- Rank 1 Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Rank 2 Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty Tricks
new · Row 2 · 2 ranks- Rank 1 Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Rank 2 Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush
moved · Row 2 · 3 ranks- Rank 1 Increases the critical strike chance of your Ambush ability by 15%.
- Rank 2 Increases the critical strike chance of your Ambush ability by 30%.
- Rank 3 Increases the critical strike chance of your Ambush ability by 45%.
Initiative
changed · Row 3 · 3 ranks- Rank 1 Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Rank 2 Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Rank 3 Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike
changed · Row 3 · 1 rank- Rank 1 A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract
new · Row 3 · 2 ranks- Rank 1 Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Rank 2 Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses
changed · Row 4 · 2 ranks- Rank 1 Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Rank 2 Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation
changed · Row 4 · 1 rank- Rank 1 Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades
changed · Row 4 · 3 ranks- Rank 1 Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Rank 2 Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
- Rank 3 Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds
changed · Row 5 · 2 ranks- Rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation
same · Row 5 · 1 rank- Rank 1 When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage
changed · Row 5 · 1 rankRequires Serrated Blades rank 3
- Rank 1 An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus
new · Row 6 · 5 ranksRequires Dirty Deeds rank 2
- Rank 1 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Rank 2 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
- Rank 3 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
- Rank 4 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
- Rank 5 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Cutthroat
new · Row 6 · 5 ranks- Rank 1 Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 2 Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 3 Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 4 Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
- Rank 5 Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts
new · Row 7 · 1 rankRequires Preparation rank 1
- Rank 1 When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Shaman talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Elemental16 nodes · View ranks
Convection
changed · Row 1 · 5 ranks- Rank 1 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
- Rank 2 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.
- Rank 3 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.
- Rank 4 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.
- Rank 5 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Concussion
changed · Row 1 · 5 ranks- Rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
- Rank 2 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.
- Rank 3 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
- Rank 4 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
- Rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Elemental Warding
changed · Row 2 · 3 ranks- Rank 1 Reduces damage taken from Fire, Frost, and Nature effects by 3%.
- Rank 2 Reduces damage taken from Fire, Frost, and Nature effects by 7%.
- Rank 3 Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Reverberation
moved · Row 2 · 5 ranks- Rank 1 Reduces the cooldown of your Shock spells by 0.2 sec.
- Rank 2 Reduces the cooldown of your Shock spells by 0.4 sec.
- Rank 3 Reduces the cooldown of your Shock spells by 0.6 sec.
- Rank 4 Reduces the cooldown of your Shock spells by 0.8 sec.
- Rank 5 Reduces the cooldown of your Shock spells by 1.0 sec.
Call of Flame
changed · Row 2 · 3 ranks- Rank 1 Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
- Rank 2 Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%.
- Rank 3 Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Elemental Devastation
changed · Row 2 · 3 ranks- Rank 1 Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
- Rank 2 Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
- Rank 3 Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Elemental Focus
moved · Row 3 · 1 rank- Rank 1 Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Alacrity
changed · Row 3 · 3 ranks- Rank 1 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
- Rank 2 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
- Rank 3 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Improved Fire Nova
changed · Row 4 · 2 ranks- Rank 1 Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
- Rank 2 Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Eye of the Storm
changed · Row 4 · 3 ranks- Rank 1 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
- Rank 2 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.
- Rank 3 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Call of Thunder
changed · Row 4 · 1 rankRequires Elemental Alacrity rank 3
- Rank 1 Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Elemental Reach
changed · Row 5 · 2 ranks- Rank 1 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
- Rank 2 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Lightning Overload
new · Row 5 · 3 ranks- Rank 1 Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Rank 2 Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Rank 3 Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Earthbound
new · Row 5 · 1 rank- Rank 1 Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental Fury
changed · Row 6 · 5 ranksRequires Call of Thunder rank 1
- Rank 1 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
- Rank 2 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
- Rank 3 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
- Rank 4 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
- Rank 5 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Lava Burst
new · Row 7 · 1 rankRequires Lightning Overload rank 3
- Rank 1 You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Enhancement18 nodes · View ranks
Earth's Grasp
moved · Row 1 · 2 ranks- Rank 1 Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
- Rank 2 Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Thundering Strikes
changed · Row 1 · 5 ranks- Rank 1 Improves your chance to get a critical strike with all spells and attacks by 1%.
- Rank 2 Improves your chance to get a critical strike with all spells and attacks by 2%.
- Rank 3 Improves your chance to get a critical strike with all spells and attacks by 3%.
- Rank 4 Improves your chance to get a critical strike with all spells and attacks by 4%.
- Rank 5 Improves your chance to get a critical strike with all spells and attacks by 5%.
Ancestral Knowledge
changed · Row 1 · 5 ranks- Rank 1 Increases your Intellect by 2%.
- Rank 2 Increases your Intellect by 4%.
- Rank 3 Increases your Intellect by 6%.
- Rank 4 Increases your Intellect by 8%.
- Rank 5 Increases your Intellect by 10%.
Guardian Totems
same · Row 2 · 2 ranks- Rank 1 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
- Rank 2 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Mental Dexterity
new · Row 2 · 3 ranks- Rank 1 Increases your Attack Power by an amount equal to 33% of your Intellect.
- Rank 2 Increases your Attack Power by an amount equal to 67% of your Intellect.
- Rank 3 Increases your Attack Power by an amount equal to 100% of your Intellect.
Improved Ghost Wolf
changed · Row 2 · 2 ranks- Rank 1 Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
- Rank 2 Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Improved Lightning Shield
same · Row 2 · 3 ranks- Rank 1 Increases the damage done by your Lightning Shield orbs by 5%.
- Rank 2 Increases the damage done by your Lightning Shield orbs by 10%.
- Rank 3 Increases the damage done by your Lightning Shield orbs by 15%.
Elemental Weapons
changed · Row 3 · 3 ranks- Rank 1 Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
- Rank 2 Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
- Rank 3 Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Shamanistic Focus
new · Row 3 · 1 rank- Rank 1 Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipation
changed · Row 3 · 3 ranks- Rank 1 Increases your chance to dodge by an additional 2%.
- Rank 2 Increases your chance to dodge by an additional 4%.
- Rank 3 Increases your chance to dodge by an additional 6%.
Toughness
changed · Row 4 · 5 ranks- Rank 1 Increases your Stamina by 2%.
- Rank 2 Increases your Stamina by 4%.
- Rank 3 Increases your Stamina by 6%.
- Rank 4 Increases your Stamina by 8%.
- Rank 5 Increases your Stamina by 10%.
Flurry
changed · Row 4 · 5 ranksRequires Mental Dexterity rank 3
- Rank 1 Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Rank 2 Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
- Rank 3 Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
- Rank 4 Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
- Rank 5 Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Stormstrike
changed · Row 4 · 1 rank- Rank 1 Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Spirit Weapons
changed · Row 5 · 1 rank- Rank 1 Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quickness
new · Row 5 · 2 ranks- Rank 1 Increases your spell damage and healing by up to 15% of your Intellect.
- Rank 2 Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike
new · Row 5 · 2 ranksRequires Stormstrike rank 1
- Rank 1 When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
- Rank 2 When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weapon
new · Row 6 · 5 ranks- Rank 1 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
- Rank 2 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.
- Rank 3 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.
- Rank 4 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.
- Rank 5 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer
new · Row 7 · 1 rankRequires Mental Quickness rank 2
- Rank 1 Increases your attack speed by 30% for 25 sec.
Restoration16 nodes · View ranks
Improved Healing Wave
same · Row 1 · 5 ranks- Rank 1 Reduces the casting time of your Healing Wave spell by 0.1 sec.
- Rank 2 Reduces the casting time of your Healing Wave spell by 0.2 sec.
- Rank 3 Reduces the casting time of your Healing Wave spell by 0.3 sec.
- Rank 4 Reduces the casting time of your Healing Wave spell by 0.4 sec.
- Rank 5 Reduces the casting time of your Healing Wave spell by 0.5 sec.
Totemic Focus
changed · Row 1 · 5 ranks- Rank 1 Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
- Rank 2 Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
- Rank 3 Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
- Rank 4 Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
- Rank 5 Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Mindfulness
new · Row 2 · 3 ranks- Rank 1 Allows 17% of your Mana regeneration to continue while casting.
- Rank 2 Allows 33% of your Mana regeneration to continue while casting.
- Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Natural Grace
changed · Row 2 · 3 ranks- Rank 1 Reduces the threat generated by your spells by 5%.
- Rank 2 Reduces the threat generated by your spells by 10%.
- Rank 3 Reduces the threat generated by your spells by 15%.
Tidal Focus
changed · Row 2 · 5 ranks- Rank 1 Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
- Rank 2 Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
- Rank 3 Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
- Rank 4 Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
- Rank 5 Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Improved Reincarnation
changed · Row 2 · 2 ranks- Rank 1 Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
- Rank 2 Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Ancestral Healing
changed · Row 3 · 3 ranks- Rank 1 Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
- Rank 2 Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.
- Rank 3 Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus
changed · Row 3 · 3 ranks- Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
- Rank 2 Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.
- Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Water Shield
new · Row 3 · 1 rank- Rank 1 The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tidal Mastery
changed · Row 4 · 5 ranks- Rank 1 Increases the critical effect chance of your healing spells by 1%.
- Rank 2 Increases the critical effect chance of your healing spells by 2%.
- Rank 3 Increases the critical effect chance of your healing spells by 3%.
- Rank 4 Increases the critical effect chance of your healing spells by 4%.
- Rank 5 Increases the critical effect chance of your healing spells by 5%.
Restorative Totems
changed · Row 4 · 5 ranks- Rank 1 Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
- Rank 2 Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
- Rank 3 Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
- Rank 4 Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
- Rank 5 Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Mana Tide Totem
changed · Row 4 · 1 rank- Rank 1 Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Healing Way
changed · Row 5 · 3 ranks- Rank 1 Increases the amount healed by your Healing Wave spell by 8%.
- Rank 2 Increases the amount healed by your Healing Wave spell by 17%.
- Rank 3 Increases the amount healed by your Healing Wave spell by 25%.
Nature's Swiftness
same · Row 5 · 1 rank- Rank 1 When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification
same · Row 6 · 5 ranks- Rank 1 Increases the effectiveness of your healing spells by 2%.
- Rank 2 Increases the effectiveness of your healing spells by 4%.
- Rank 3 Increases the effectiveness of your healing spells by 6%.
- Rank 4 Increases the effectiveness of your healing spells by 8%.
- Rank 5 Increases the effectiveness of your healing spells by 10%.
Riptide
new · Row 7 · 1 rankRequires Healing Way rank 3
- Rank 1 Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Warlock talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Affliction17 nodes · View ranks
Improved Life Tap
moved · Row 1 · 2 ranks- Rank 1 Increases the amount of Mana awarded by your Life Tap spell by 10%.
- Rank 2 Increases the amount of Mana awarded by your Life Tap spell by 20%.
Suppression
changed · Row 1 · 5 ranks- Rank 1 Improves your chance to hit by 1% and reduces all threat you generate by 4%.
- Rank 2 Improves your chance to hit by 2% and reduces all threat you generate by 8%.
- Rank 3 Improves your chance to hit by 3% and reduces all threat you generate by 12%.
- Rank 4 Improves your chance to hit by 4% and reduces all threat you generate by 16%.
- Rank 5 Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Improved Corruption
changed · Row 1 · 5 ranks- Rank 1 Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
- Rank 2 Reduces the casting time of your Corruption spell by 0.8 sec and increases the damage it deals by 4%.
- Rank 3 Reduces the casting time of your Corruption spell by 1.2 sec and increases the damage it deals by 6%.
- Rank 4 Reduces the casting time of your Corruption spell by 1.6 sec and increases the damage it deals by 8%.
- Rank 5 Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Malediction
new · Row 2 · 5 ranks- Rank 1 Increases all periodic damage done by your Warlock spells by 1%.
- Rank 2 Increases all periodic damage done by your Warlock spells by 2%.
- Rank 3 Increases all periodic damage done by your Warlock spells by 3%.
- Rank 4 Increases all periodic damage done by your Warlock spells by 4%.
- Rank 5 Increases all periodic damage done by your Warlock spells by 5%.
Soul Harvest
new · Row 2 · 2 ranks- Rank 1 Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
- Rank 2 Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
Improved Drains
new · Row 2 · 3 ranks- Rank 1 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
- Rank 2 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.
- Rank 3 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Improved Bane of Agony
changed · Row 3 · 2 ranks- Rank 1 Increases the damage done by your Bane of Agony by 5%.
- Rank 2 Increases the damage done by your Bane of Agony by 10%.
Fel Concentration
changed · Row 3 · 3 ranks- Rank 1 Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
- Rank 2 Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
- Rank 3 Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Amplify Curse
changed · Row 3 · 1 rank- Rank 1 Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Pandemic
new · Row 3 · 3 ranks- Rank 1 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
- Rank 2 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 67%.
- Rank 3 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Malevolence
new · Row 4 · 5 ranks- Rank 1 Increases the critical effect chance of your Shadow spells by 1%.
- Rank 2 Increases the critical effect chance of your Shadow spells by 2%.
- Rank 3 Increases the critical effect chance of your Shadow spells by 3%.
- Rank 4 Increases the critical effect chance of your Shadow spells by 4%.
- Rank 5 Increases the critical effect chance of your Shadow spells by 5%.
Nightfall
changed · Row 4 · 2 ranks- Rank 1 Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
- Rank 2 Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of Exhaustion
changed · Row 4 · 1 rankRequires Amplify Curse rank 1
- Rank 1 Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Siphon Life
changed · Row 5 · 1 rank- Rank 1 Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Soul Siphon
changed · Row 5 · 3 ranks- Rank 1 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
- Rank 2 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 8% per each of your other Affliction effects active on the target, up to a maximum increase of 24%.
- Rank 3 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Shadow Mastery
changed · Row 6 · 5 ranks- Rank 1 Increases the damage dealt or life drained by your Shadow spells by 1%.
- Rank 2 Increases the damage dealt or life drained by your Shadow spells by 2%.
- Rank 3 Increases the damage dealt or life drained by your Shadow spells by 3%.
- Rank 4 Increases the damage dealt or life drained by your Shadow spells by 4%.
- Rank 5 Increases the damage dealt or life drained by your Shadow spells by 5%.
Wrack
new · Row 7 · 1 rankRequires Siphon Life rank 1
- Rank 1 Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Demonology19 nodes · View ranks
Improved Health Funnel
changed · Row 1 · 2 ranks- Rank 1 Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
- Rank 2 Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Improved Imp
changed · Row 1 · 3 ranks- Rank 1 Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
- Rank 2 Increases the damage of your Imp's Firebolt spell by 20% and the effect of its Fire Shield spell by 20%.
- Rank 3 Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Demonic Embrace
changed · Row 1 · 5 ranks- Rank 1 Increases your total Stamina by 3%.
- Rank 2 Increases your total Stamina by 6%.
- Rank 3 Increases your total Stamina by 9%.
- Rank 4 Increases your total Stamina by 12%.
- Rank 5 Increases your total Stamina by 15%.
Unholy Power
changed · Row 1 · 5 ranks- Rank 1 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
- Rank 2 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 4%.
- Rank 3 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 6%.
- Rank 4 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 8%.
- Rank 5 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Demonic Aegis
new · Row 2 · 2 ranks- Rank 1 Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
- Rank 2 Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Improved Voidwalker
same · Row 2 · 3 ranks- Rank 1 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
- Rank 2 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 20%.
- Rank 3 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
Fel Vitality
changed · Row 2 · 3 ranks- Rank 1 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
- Rank 2 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 10%, and increases your maximum Mana by 10%.
- Rank 3 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Demonic Energies
new · Row 2 · 2 ranks- Rank 1 You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
- Rank 2 You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Improved Sayaad
same · Row 3 · 3 ranks- Rank 1 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
- Rank 2 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.
- Rank 3 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Demonic Sacrifice
changed · Row 3 · 1 rank- Rank 1 When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Master Summoner
changed · Row 3 · 2 ranks- Rank 1 Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
- Rank 2 Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Decimation
new · Row 4 · 2 ranks- Rank 1 Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
- Rank 2 Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Fel Domination
changed · Row 4 · 1 rankRequires Master Summoner rank 2
- Rank 1 Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Demonic Brand
new · Row 4 · 3 ranks- Rank 1 Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
- Rank 2 Your Searing Pain generates 33% less threat and brands the target for 10 sec. Your pet's next 4 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
- Rank 3 Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Improved Felhunter
new · Row 5 · 3 ranks- Rank 1 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
- Rank 2 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 20%, and reduces the cooldown of its Spell Lock by 4 sec.
- Rank 3 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Soul Link
changed · Row 5 · 1 rankRequires Demonic Sacrifice rank 1
- Rank 1 When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Demonic Knowledge
new · Row 5 · 3 ranks- Rank 1 Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
- Rank 2 Increases your spell damage and your Demon pet's spell damage by up to 67% of your level while you have a summoned Demon pet active.
- Rank 3 Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Master Demonologist
changed · Row 6 · 5 ranks- Rank 1 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
- Rank 2 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 4%. Voidwalker - Reduces Physical damage taken by 4%. Succubus/Incubus - Increases Shadow damage done by 4%. Felhunter - Reduces Magic damage taken by 4%.
- Rank 3 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 6%. Voidwalker - Reduces Physical damage taken by 6%. Succubus/Incubus - Increases Shadow damage done by 6%. Felhunter - Reduces Magic damage taken by 6%.
- Rank 4 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 8%. Voidwalker - Reduces Physical damage taken by 8%. Succubus/Incubus - Increases Shadow damage done by 8%. Felhunter - Reduces Magic damage taken by 8%.
- Rank 5 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Demonic Pact
new · Row 7 · 1 rankRequires Soul Link rank 1
- Rank 1 Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Destruction16 nodes · View ranks
Destructive Reach
changed · Row 1 · 2 ranks- Rank 1 Increases the range of your damaging spells by 10%.
- Rank 2 Increases the range of your damaging spells by 20%.
Improved Shadow Bolt
changed · Row 1 · 5 ranks- Rank 1 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
- Rank 2 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 8% for 12 sec.
- Rank 3 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 12% for 12 sec.
- Rank 4 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 16% for 12 sec.
- Rank 5 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
Bane
changed · Row 1 · 5 ranks- Rank 1 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
- Rank 2 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.
- Rank 3 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.
- Rank 4 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.
- Rank 5 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Molten Skin
new · Row 2 · 5 ranks- Rank 1 Reduces all damage taken by 2%.
- Rank 2 Reduces all damage taken by 4%.
- Rank 3 Reduces all damage taken by 6%.
- Rank 4 Reduces all damage taken by 8%.
- Rank 5 Reduces all damage taken by 10%.
Cataclysm
changed · Row 2 · 3 ranks- Rank 1 Reduces the Mana cost of your Destruction spells by 3%.
- Rank 2 Reduces the Mana cost of your Destruction spells by 6%.
- Rank 3 Reduces the Mana cost of your Destruction spells by 10%.
Aftermath
changed · Row 2 · 5 ranks- Rank 1 Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
- Rank 2 Increases the initial damage of your Immolate spell by 20% and your Conflagrate spell has a 40% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
- Rank 3 Increases the initial damage of your Immolate spell by 30% and your Conflagrate spell has a 60% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
- Rank 4 Increases the initial damage of your Immolate spell by 40% and your Conflagrate spell has a 80% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
- Rank 5 Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Ruin
changed · Row 3 · 5 ranks- Rank 1 Increases the critical strike damage bonus of your Destruction spells by 20%.
- Rank 2 Increases the critical strike damage bonus of your Destruction spells by 40%.
- Rank 3 Increases the critical strike damage bonus of your Destruction spells by 60%.
- Rank 4 Increases the critical strike damage bonus of your Destruction spells by 80%.
- Rank 5 Increases the critical strike damage bonus of your Destruction spells by 100%.
Shadowburn
changed · Row 3 · 1 rank- Rank 1 Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Intensity
changed · Row 4 · 3 ranks- Rank 1 Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
- Rank 2 Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
- Rank 3 Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Agonizing Flames
changed · Row 4 · 3 ranks- Rank 1 Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
- Rank 2 Increases the critical strike chance of your Searing Pain spell by 7% and the damage done by all your Destruction spells by 7%.
- Rank 3 Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Conflagrate
changed · Row 4 · 1 rank- Rank 1 Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Pyroclasm
changed · Row 5 · 2 ranksRequires Intensity rank 3
- Rank 1 Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
- Rank 2 Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Bane of Havoc
new · Row 5 · 1 rank- Rank 1 Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and Brimstone
new · Row 5 · 3 ranksRequires Conflagrate rank 1
- Rank 1 Increases the critical strike chance of your Conflagrate spell by 8%.
- Rank 2 Increases the critical strike chance of your Conflagrate spell by 17%.
- Rank 3 Increases the critical strike chance of your Conflagrate spell by 25%.
Shadow and Flame
new · Row 6 · 5 ranks- Rank 1 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
- Rank 2 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 40% chance not to consume Immolate, and Shadowburn has a 40% chance to instantly refund a Soul Shard.
- Rank 3 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 6% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 6% for 20 sec. In addition, Conflagrate has a 60% chance not to consume Immolate, and Shadowburn has a 60% chance to instantly refund a Soul Shard.
- Rank 4 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.
- Rank 5 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Incinerate
new · Row 7 · 1 rankRequires Bane of Havoc rank 1
- Rank 1 Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Warrior talent trees
Beta build 1.60.1.70291 · Community-reported · Checked 2026-10-11
Arms17 nodes · View ranks
Improved Heroic Strike
changed · Row 1 · 3 ranks- Rank 1 Reduces the cost of your Heroic Strike ability by 1 Rage.
- Rank 2 Reduces the cost of your Heroic Strike ability by 2 Rage.
- Rank 3 Reduces the cost of your Heroic Strike ability by 3 Rage.
Deflection
same · Row 1 · 5 ranks- Rank 1 Increases your Parry chance by 1%.
- Rank 2 Increases your Parry chance by 2%.
- Rank 3 Increases your Parry chance by 3%.
- Rank 4 Increases your Parry chance by 4%.
- Rank 5 Increases your Parry chance by 5%.
Improved Rend
changed · Row 1 · 3 ranks- Rank 1 Increases the Bleed damage done by your Rend ability by 12%.
- Rank 2 Increases the Bleed damage done by your Rend ability by 23%.
- Rank 3 Increases the Bleed damage done by your Rend ability by 35%.
Improved Charge
changed · Row 2 · 2 ranks- Rank 1 Increases the Rage generated by your Charge ability by 3.
- Rank 2 Increases the Rage generated by your Charge ability by 6.
Improved Tactical Mastery
changed · Row 2 · 5 ranks- Rank 1 Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
- Rank 2 Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
- Rank 3 Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
- Rank 4 Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
- Rank 5 Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Improved Overpower
moved · Row 2 · 2 ranks- Rank 1 Increases the critical strike chance of your Overpower ability by 25%.
- Rank 2 Increases the critical strike chance of your Overpower ability by 50%.
Anger Management
changed · Row 3 · 1 rankRequires Improved Tactical Mastery rank 5
- Rank 1 Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds
changed · Row 3 · 3 ranksRequires Improved Rend rank 3
- Rank 1 Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
- Rank 2 Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
- Rank 3 Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Spearing Strike
new · Row 4 · 1 rank- Rank 1 A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization
changed · Row 4 · 3 ranks- Rank 1 Increases the damage you deal with two-handed melee weapons by 1%.
- Rank 2 Increases the damage you deal with two-handed melee weapons by 2%.
- Rank 3 Increases the damage you deal with two-handed melee weapons by 3%.
Impale
changed · Row 4 · 2 ranksRequires Deep Wounds rank 3
- Rank 1 Increases the critical strike damage bonus of your abilities by 10%.
- Rank 2 Increases the critical strike damage bonus of your abilities by 20%.
Bloodthrill
new · Row 5 · 5 ranks- Rank 1 Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 2 Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 3 Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 4 Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 5 Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Sweeping Strikes
same · Row 5 · 1 rank- Rank 1 Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster
new · Row 5 · 5 ranks- Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Rank 2 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
- Rank 3 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
- Rank 4 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
- Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Improved Slam
changed · Row 6 · 2 ranks- Rank 1 Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
- Rank 2 Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Improved Hamstring
same · Row 6 · 3 ranks- Rank 1 Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
- Rank 2 Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
- Rank 3 Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Mortal Strike
same · Row 7 · 1 rankRequires Sweeping Strikes rank 1
- Rank 1 A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury17 nodes · View ranks
Booming Voice
changed · Row 1 · 5 ranks- Rank 1 Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
- Rank 2 Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.
- Rank 3 Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.
- Rank 4 Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.
- Rank 5 Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Cruelty
changed · Row 1 · 5 ranks- Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.
- Rank 2 Improves your chance to get a critical strike with melee attacks by 2%.
- Rank 3 Improves your chance to get a critical strike with melee attacks by 3%.
- Rank 4 Improves your chance to get a critical strike with melee attacks by 4%.
- Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.
Lingering Rage
new · Row 2 · 5 ranks- Rank 1 Increases the time before your Rage begins to decay after leaving combat by 2 sec.
- Rank 2 Increases the time before your Rage begins to decay after leaving combat by 4 sec.
- Rank 3 Increases the time before your Rage begins to decay after leaving combat by 6 sec.
- Rank 4 Increases the time before your Rage begins to decay after leaving combat by 8 sec.
- Rank 5 Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Unbridled Wrath
changed · Row 2 · 5 ranks- Rank 1 Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Rank 2 Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Rank 3 Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Rank 4 Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Rank 5 Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Furious Precision
new · Row 3 · 3 ranks- Rank 1 Increases your chance to hit with off-hand attacks by 4%.
- Rank 2 Increases your chance to hit with off-hand attacks by 7%.
- Rank 3 Increases your chance to hit with off-hand attacks by 10%.
Piercing Howl
changed · Row 3 · 1 rank- Rank 1 Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze
changed · Row 3 · 3 ranks- Rank 1 Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- Rank 2 Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- Rank 3 Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Dual Wield Specialization
changed · Row 4 · 5 ranks- Rank 1 Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
- Rank 2 Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
- Rank 3 Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
- Rank 4 Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
- Rank 5 Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Raging Blows
new · Row 4 · 1 rank- Rank 1 Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage
changed · Row 4 · 5 ranks- Rank 1 Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 2 Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 3 Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 4 Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 5 Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Improved Execute
changed · Row 4 · 2 ranks- Rank 1 Reduces the Rage cost of your Execute ability by 3.
- Rank 2 Reduces the Rage cost of your Execute ability by 5.
Improved Berserker Rage
changed · Row 5 · 2 ranks- Rank 1 Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
- Rank 2 Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Death Wish
changed · Row 5 · 1 rank- Rank 1 When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Intercept
same · Row 5 · 2 ranks- Rank 1 Reduces the cooldown of your Intercept ability by 5 sec.
- Rank 2 Reduces the cooldown of your Intercept ability by 10 sec.
Flurry
changed · Row 6 · 5 ranksRequires Death Wish rank 1
- Rank 1 Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Rank 2 Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
- Rank 3 Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
- Rank 4 Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
- Rank 5 Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Gore Drinker
new · Row 6 · 2 ranksRequires Enrage rank 5
- Rank 1 Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
- Rank 2 Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Bloodthirst
changed · Row 7 · 1 rank- Rank 1 Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection18 nodes · View ranks
Improved Bloodrage
changed · Row 1 · 2 ranks- Rank 1 Increases all the Rage generated by your Bloodrage ability by 25%.
- Rank 2 Increases all the Rage generated by your Bloodrage ability by 50%.
Shield Specialization
changed · Row 1 · 5 ranks- Rank 1 Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
- Rank 2 Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
- Rank 3 Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
- Rank 4 Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
- Rank 5 Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Iron Will
changed · Row 1 · 5 ranks- Rank 1 Reduces the duration of Stun and Fear effects inflicted on you by 3%.
- Rank 2 Reduces the duration of Stun and Fear effects inflicted on you by 6%.
- Rank 3 Reduces the duration of Stun and Fear effects inflicted on you by 9%.
- Rank 4 Reduces the duration of Stun and Fear effects inflicted on you by 12%.
- Rank 5 Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Anticipation
changed · Row 2 · 5 ranks- Rank 1 Increases your Defense Skill by 4.
- Rank 2 Increases your Defense Skill by 8.
- Rank 3 Increases your Defense Skill by 12.
- Rank 4 Increases your Defense Skill by 16.
- Rank 5 Increases your Defense Skill by 20.
Improved Revenge
changed · Row 2 · 3 ranks- Rank 1 Increases damage dealt by your Revenge ability by 20%.
- Rank 2 Increases damage dealt by your Revenge ability by 40%.
- Rank 3 Increases damage dealt by your Revenge ability by 60%.
Improved Thunder Clap
changed · Row 2 · 3 ranks- Rank 1 Reduces the Rage cost of your Thunder Clap ability by 2.
- Rank 2 Reduces the Rage cost of your Thunder Clap ability by 4.
- Rank 3 Reduces the Rage cost of your Thunder Clap ability by 6.
Last Stand
changed · Row 3 · 1 rank- Rank 1 When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Master of Defense
new · Row 3 · 2 ranksRequires Shield Specialization rank 5
- Rank 1 Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Rank 2 Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Improved Disarm
changed · Row 3 · 3 ranks- Rank 1 Reduces the cooldown of your Disarm ability by 7 secs.
- Rank 2 Reduces the cooldown of your Disarm ability by 13 secs.
- Rank 3 Reduces the cooldown of your Disarm ability by 20 secs.
Defiance
changed · Row 3 · 3 ranks- Rank 1 Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
- Rank 2 Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
- Rank 3 Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Improved Sunder Armor
changed · Row 4 · 3 ranks- Rank 1 Reduces the Rage cost of your Sunder Armor ability by 1.
- Rank 2 Reduces the Rage cost of your Sunder Armor ability by 2.
- Rank 3 Reduces the Rage cost of your Sunder Armor ability by 3.
Vanguard
new · Row 4 · 1 rank- Rank 1 Your Charge ability is now usable while in Defensive Stance.
Improved Shield Bash
moved · Row 4 · 2 ranks- Rank 1 Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
- Rank 2 Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Improved Shield Wall
changed · Row 5 · 2 ranks- Rank 1 Reduces the cooldown of your Shield Wall ability by 5.5 min.
- Rank 2 Reduces the cooldown of your Shield Wall ability by 11.0 min.
Concussion Blow
changed · Row 5 · 1 rank- Rank 1 Stuns the target for 5 sec.
Focused Rage
new · Row 5 · 3 ranks- Rank 1 Reduces the Rage cost of your offensive abilities by 1.
- Rank 2 Reduces the Rage cost of your offensive abilities by 2.
- Rank 3 Reduces the Rage cost of your offensive abilities by 3.
Bastion
changed · Row 6 · 5 ranks- Rank 1 Increases all damage you deal by 2% while a shield is equipped.
- Rank 2 Increases all damage you deal by 4% while a shield is equipped.
- Rank 3 Increases all damage you deal by 6% while a shield is equipped.
- Rank 4 Increases all damage you deal by 8% while a shield is equipped.
- Rank 5 Increases all damage you deal by 10% while a shield is equipped.
Shield Slam
changed · Row 7 · 1 rankRequires Concussion Blow rank 1
- Rank 1 Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Talent data adapted from Talents Forever under CC BY 4.0. Verify an effect in the current game client before relying on a beta build.